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Point Controllers
Places a null layer on each vertex of a selected shape path. Move the nulls to animate the path points. New points can be added to the path at any time.
https://media.motionape.com/docs/mobar/images/null-controllers-for-points-01.gif
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Bezier Handle Controllers
Adds a pair of null layers to each vertex's Bezier handles. Move them independently to bend and shape curves with total flexibility. Handle Controllers can be added or removed at any point.
https://media.motionape.com/docs/mobar/images/null-controllers-for-points-02.gif
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Master Null
A single parent null generated for the selected vertices. Useful for moving, scaling, or rotating the entire set of points together without affecting their relative positions.
https://media.motionape.com/docs/mobar/images/null-controllers-for-points-03.gif
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Remove Controllers
Cleans up generated controllers based on your selection. Select a handle to remove just that handle, a point controller to remove it and its handles, or the source shape layer to clear everything at once.
https://media.motionape.com/docs/mobar/images/null-controllers-for-points-04.gif
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Appearance & Presets
Customize the shape, size, stroke, and fill color of each controller type. Save your own presets or choose from five built-in themes. Your nulls, your rules.
https://media.motionape.com/docs/mobar/images/null-controllers-for-points-05.gif
How to Use
Select the vertices on a shape path you want to control, then click "Create Controllers". If no vertices are selected, the script automatically targets all paths on the layer. Each vertex gets its own null layer that drives the path point. Enable the options in the panel before creating controllers to also generate Bezier handle layers or a master null for the selected points.
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