Summary
Over 850 sound effects made to sit with motion graphics: hits for impacts, swooshes for movement, digital blips for interfaces, and a set of everyday and comedy sounds.
What's inside
[side]
Impacts
Short, medium, long and cinematic hits, booms and sonar pings for punches, logo reveals and transitions.
https://media.motionape.com/docs/mopack/categories/sound-fx/sound-category-01.png
[side-left]
Movements
Swishes, swooshes, zips and whips for anything moving across the frame, plus rises, falls, springs and sub drops.
https://media.motionape.com/docs/mopack/categories/sound-fx/sound-category-02.png
[side]
Digital
Beeps, blips, chirps, data and UI sounds, notifications and three intensities of glitch.
https://media.motionape.com/docs/mopack/categories/sound-fx/sound-category-03.png
[side-left]
Misc
Alarms, bells, camera shutters, clicks, coins, game sounds, keyboard taps, pops, telephones, pure tones, water drips and white noise.
https://media.motionape.com/docs/mopack/categories/sound-fx/sound-category-04.png
[side]
Fun
Boings, chimes, drums, horns, party blowers, whistles, claps and comedy sounds.
https://media.motionape.com/docs/mopack/categories/sound-fx/sound-category-05.png
How to use
- Place the playhead where the sound should start.
- In MoPack, open Sound FX and click a group to browse.
- Click a sound to preview it, and add it to your composition or sequence. It lands as an audio layer at the playhead.
💡 Search works well here. Type what you're hearing in your head, like "whoosh", "click" or "boom", and MoPack filters by keyword.