Summary

Pointer and label elements that highlight a spot in the frame and attach a piece of text to it. Use them to name products, parts, people or features.

What's inside

https://media.motionape.com/docs/mopack/categories/call-outs/call-outs-content-01.png

https://media.motionape.com/docs/mopack/categories/call-outs/call-outs-content-01.gif

https://media.motionape.com/docs/mopack/categories/call-outs/call-outs-content-02.png

https://media.motionape.com/docs/mopack/categories/call-outs/call-outs-content-02.gif

https://media.motionape.com/docs/mopack/categories/call-outs/call-outs-content-03.png

https://media.motionape.com/docs/mopack/categories/call-outs/call-outs-content-03.gif

https://media.motionape.com/docs/mopack/categories/call-outs/call-outs-content-04.png

https://media.motionape.com/docs/mopack/categories/call-outs/call-outs-content-04.gif

https://media.motionape.com/docs/mopack/categories/call-outs/call-outs-content-05.png

https://media.motionape.com/docs/mopack/categories/call-outs/call-outs-content-05.gif

https://media.motionape.com/docs/mopack/categories/call-outs/call-outs-content-06.png

https://media.motionape.com/docs/mopack/categories/call-outs/call-outs-content-06.gif

https://media.motionape.com/docs/mopack/categories/call-outs/call-outs-content-07.png

https://media.motionape.com/docs/mopack/categories/call-outs/call-outs-content-07.gif

https://media.motionape.com/docs/mopack/categories/call-outs/call-outs-content-08.png

https://media.motionape.com/docs/mopack/categories/call-outs/call-outs-content-08.gif

https://media.motionape.com/docs/mopack/categories/call-outs/call-outs-content-09.png

How to use

  1. Open the composition or sequence you want to add the element to and place the playhead where it should start.
  2. In MoPack, open the category and click a group to browse its elements.
  3. Click an element. It's added at the playhead.
  4. The Essential Graphics panel opens with the element's controls ready. Change the text, colors, images and timing there.
💡 Drag the marker point in the Essential Graphics panel to aim the call-out at the right spot. The line follows.